While there are many, many ways in which computers have been used to make the world a better place to live, the 1970s was witness to the scientifically verifiable best possible use of this emerging electronic technology. No, I’m not talking about the perfection of the Andy Gibb robot duplicate (which ranked 5th over all), but rather the birth of video games.
Up until this point in time, playing games generally involved social interaction and physical activity. In retrospect, it’s hard to believe that people even bothered with this type of behavior. But this was a time in the history of America when people really were not too concerned with their own health or the general state of the planet. As evidence, many people smoked cigarettes and the Bee Gee’s music was allowed to propagate with little or no government intervention. We didn’t realize back then that the best way to preserve our bodies and minimize physical injury was to sit inside and dedicate large periods of time alone sitting in front of some type of computer controlled output device.
The first commercially successful video game system was named Pong. This simulation was an exact electronic replication of the game of tennis. The only minor components of the sport removed included: rackets, nets, gravity, wind resistance, the third dimension, and of course, Arthur Ashe. And the ball was square instead of spherical. Despite these limitations, the game of Pong was a tremendous success. This goes to show how a well-run marketing department can make or break the release of a new product. The lead computer programmer for the company described the game as, “two sticks that can move up and down bouncing a ball back and forth.” The packaging of the product in stores proclaimed the game of Pong to be, “Virtual reality fourth dimension alien space tennis with real lasers.”
The next major video game system to capture the hearts and minds of the American public was the Atari 2600. Unlike the game of Pong, this setup allowed for different game cartridges to be inserted into the main unit. When people grew tired of their existing game collection, they could just drive out to the nearest retail store and buy a few more.
This system also had the advantage of separating the hardware and the software components of the video game system. Which meant that any Tom, Dick, and Harry could get together in their garage and start making their own video game titles. When this phenomena occurs the results can revolutionize the world. But usually it meant they came out with a few very mediocre titles. While several impressive game titles ran on the Atari 2600, countless forgettable counterparts would sit next to them on the shelves of the store. Unfortunately, consumers had a hard time determining which of these games were worth buying as they all claimed to be some slight variation of “alien space tennis.”
The Atari 2600 era largely ended with the introduction of the Commodore 64. While not exclusively a video game system, this system included a keyboard and optional floppy disk drive. This meant that anyone who owned a Commodore 64 could write their own programs and distribute them on a floppy disk. Potential computer nerds didn’t even need to work from their garage anymore-code could be written from the comfort of their own living rooms without creating a big mess of wires, circuit boards, and duct tape. In addition to rampant unchecked piracy, this system also led to some of the most well designed video games the world has ever seen. I’ll always lovingly remember my Commodore 64, despite the fact that my mom threw it out when I was away in college.
The video game industry has been continually improving their systems to keep up with the demands of consumers. While these “consumers” do not have a centralized leader or clear command structure, intelligence reports indicate they demand games that are colorful, make interesting noises, and inspire them to remain motionless for indefinite periods of time even when it is nice enough to go outside and play. The computational resources needed to operate these games is quite impressive. One recent study reported that if all the processing power from all the computers running video games could be harnessed at once, the resulting system would be powerful enough to master the game of chess, sequence all the DNA of the human race, or locate Jimmy Hoffa. Since that isn’t going to ever happen you might as well go to the store and buy “Ultimate Alien Space Tennis 7.”
After the concepts involved in the Eniac computer were proved to be a success, people started asking a lot of questions about the future of computational devices. “What else can it do?”, “Can it be made smaller than 200 tons?”, and “Does it come in blue?” were just a few of the many, many thoughts people had about the topic.
The 1950s and 1960s were quite exciting times for the development of computers. Successors to the Eniac system allowed researchers to gain valuable insights into mathematical and sociological functions of our world. For example, the companies who won large and profitable government contracts to build and maintain computer systems quickly learned to construct their systems with large panels of blinking lights. While a few of the lights actually corresponded to actual parameters related to the machinery such as “power”, “something is going on inside”, and “an unknown error has occurred at location at 57EE:009B”, most of the lights were designed to blink on and off in such a way that was aesthetically pleasing to the eye.
This functionality proved to be critical when top level defense department officials or members of congress stopped by to see the final results of their considerable expenditures. After a tour of the facilities, the gentlemen would light up their pipes, puff out their chests, and confidently spew out random pleasantries like “Good work men!”, “This is EXACTLY what we need to beat the Commies!”, and “I don’t know about you, Bob, but I think it needs more blue lights.” Eventually the contractors brought in interior decorators during the hardware design phase to coordinate the color schemes of the systems. Some of the individuals who programmed the computers started to develop software that did nothing more than make the lights blink in the most interesting sequence possible.
Eventually blinking light technology reached a limit and computer designers were forced to explore other avenues. An in depth investigation revealed that in addition to changes in light intensity, the human eye responds positively to periodic rotational motion. Armed with this knowledge, computers were enhanced with state-of-the-art tape drives. While containing little, if any, adhesive properties, these devices were used to store and retrieve information on a long and thin strip of material capable of holding a magnetic charge. The constant back-and-forth motion provided a convincing illusion of productivity. Often times the managers of these facilities would be giving tours of the computer facility while the rest of the office was busy in the break room building elaborate paper fortresses with rolls of scotch tape and reams of used continuous feed paper.
In addition to the blinking lights and reel-to-reel tape devices, each generation of computers was becoming smaller and more powerful than its predecessor. The development of the integrated circuit allowed designers to eliminate bulky vacuum tubes. These types of technological advancements allowed for the same amount of computational power to occupy a continually shrinking volume of space. This phenomena is often times referred to as the Carnie Wilson effect.
All of this visual stimulation associated with computing devices led the general public to assume that while computers were useful in some abstract manner, they would eventually become sentient and bent on destroying the human race. While it isn’t mathematically feasible to prove such an event will never happen, many popular films of the era encouraged this concept. One prime example is the movie “2001: A Space Odyssey.”
After successfully sending its crew half way across the solar system, HAL, the talkative onboard computer system, decides to fling the crew into outer space one at a time just because he had nothing better to do. In all reality that is not how computers of the day would have worked. The worst thing that could have happened was the “fling yourself out the airlock one at a time” light would have lit up. Eventually the crew would have realized this was a computer error and not in the best interest of the mission. If this occurred before everyone followed the instructions one of the remaining crew members would have put a small piece of tape over the light and ignored it for the duration of the movie. I believe this would have all been clearly explained if a logistical error during the final editing process hadn’t caused extensive quantities of a completely different film to accidentally replace the intended ending of the movie.
While the 1950s and 1960s were a time of extensive change in the world of computers, the true power of these devices were just beginning to be discovered. Will these machines of our own creation, with their hypnotizing blinking lights and magnetic tape drives, indeed take over the world? The world may never know-unless, perhaps, you are Bill Gates.
For the last two full days of our vacation, we decided to take a road trip with Scott’s parents. The original plan was to drive Scott’s parent’s Volvo, but the word from the repair shop was a cracked cylinder head caused the explosion on the trip home from the airport. While I’m admittedly no automotive mechanic, I think fairly highly of Volvos made in 1988 that have been driven 176,000 miles. But all good things must come to an end, and this was no exception. After a brief discussion, we all agreed the only logical course of action was to break into the local mortuary, steal two cadavers, situate the bodies in the front seat of the Volvo, and roll the vehicle on to the autobahn during the middle of the night.
While Scott and I were taking in the sights in Berlin, his father was busy trading in the Volvo for something else. After a series of intense negotiations he exchanged the car for a very nice cup of coffee to enjoy while looking for a new vehicle. He eventually agreed to buy another slightly less broken Volvo. I assumed we were going to take the car on our weekend excursion, but in Germany it takes roughly two weeks to buy a used car. I’m not sure what is involved in the whole process, but it starts with multiple signatures, continues with an extensive paperwork trail, and somewhere along the line requires a complete DNA sequencing analysis from all parties involved in the transaction.
Fortunately, Scott’s father was able to secure a rental car for the weekend. Given the extensive presence of the German automobile industry around Stuttgart, I was expecting to spend the next two days driving around in a Mercedes or BMW. But since the reservation was placed less than the customary thirty weeks in advance, we ended up with an Imbizu. Yes, it’s the best four-door compact diesel that Spain has ever designed and manufactured. Ever.
August 25
As much as it pains me to do so, I must admit that the Imbizu is doing a pretty good job of getting us around. It doesn’t do much to make me feel cool, but it does manage to get us around the steep mountain roads. To the best of my knowledge none of the cylinder heads have cracked. That is, of course, if diesel engines have any.
That is enough about cars. After spending the past eight days with Scott, I can’t help but to notice that he likes to walk a noticeable distance in front of everyone. At first I thought it was just me walking too slow, but now that we are with Scott’s parents I’ve decided he walks faster than everyone in the group. I’ve mentioned it a few times, but he still does it. I don’t really mind except for the fact he is out of earshot, so it makes any kind of conversation rather impractical. I’ve been entertaining myself by calling him “Scout” and envisioning him getting snared in a trap involving a net concealed under a bunch of leaves and attached to a nearby tree. Perhaps I’ve watched a few too many episodes of “Xena Warrior Princess.”
We have spent the day visiting various castles and their surrounding towns in Germany and Austria. While castles come in many shapes and sizes, the one thing they all seem to have in common is that they are all built on ground that is a lot higher than the rest of the area. The only exception to this rule seems to be the “White Castle” hamburger franchise which generally settles in the crappy part of town all across the Midwestern United States.
While getting to these structures requires a moderate amount of uphill hiking, seeing them close up is worth the effort. In one village in Austria, we walked up to the ruins of a 12th century defensive outpost. Despite the fact that many of the upper levels had collapsed, you can still see the general design of the building. I kept thinking this is what my apartment is going to look like a few years down the road.
August 26
Today we drove through Liechtenstein. Proportionally, I’ve already spent too much time writing about it. I’m not sure how they managed it, but this country is a four mile wide sliver of land sandwiched between Austria and Switzerland. The most notable quality of this country I’ve discovered is they charge you to stamp your passport.
We rather briefly drove through Switzerland, but most of the time was spent driving on a road next to a large lake. While visually stimulating, I don’t really feel as though I got to experience the true Swiss culture. I didn’t even see a single person drinking hot chocolate. So even though I can add it to the list of countries I’ve been to, I think sometime in the future I’ll come back to get a better look around.
August 27
Well, that wraps things up for my trip to Germany and neighboring countries. After spending ten days here I’m definitely ready to be back in Colorado. The public transportation isn’t as good and we don’t have quaint little villas in Colorado, but at least we never had to worry about evil oppressive forces occupying parts of our state. Unless, of course you count Colorado Springs.